Creating a scenario requires a good understanding of the working of TS20XX.
In this chapter I will try to explain some major issues you have to deal with while you are creating a scenario. We will discuss some issues such as rolling stock, time time frame or time era. Setting up a passing train and more. So be free to join this chapter on hints and tips to create a scenario.
Setting up a scenario needs some sheduling as well. You start with a piece of paper and write down the major goals you want to achieve with your desired scenario. Now when you whote is down you start TS20xx and start your desired route to set up a scenario. .
Level of Reality
The level of reality depends on severall facts and issues. The level of reality also contains a value. The LoR standard is a issue develloperd by Steamtrains Unlimited and depicts the reality level that is based on originality Amount of static trains, amount AI Trains and the orders you received in order to fullfill. The higher the value of Lor the more different AI trains are driving around to get the best virtual scenarios.
Steamtrains Unlimited always perform a research on a scenario that is based on reality and environment of the specified time span the scenario is taken place. This will mean the user needs to have all asstes needed for a specified scenario.
It also means you have to deal with more different types of trains according to the sheduled shifts the engines has. Before Steamtrains Unlimited set up a scenario. It will first check up all then rolling material before a scenario is set up. Which engines were in service in a designated time frame? What is the purpose of the scenario? and so on.
Mention now the task list of the player train and in particulair the first line which starts with 0000
Now in order to avoid problems you better choose to use a method that is British Timetable based.
The principal is based on the way British travellers and inhabtitants used the time method to designate a specified train. for example: “The 1237 express to London” indicating the departure time of the train from the station the traveller departs.
Now the advatage of using the time shedule method is the fact TS20XX also puts the list of trains at nummerical sequence putting the time mark 0000 at the top of the list.
When you set up a scenario you better first start with a designated time frame.
You start with a player train which is set up on a certain location to start on.
Setting up a timetable bases scenario goes like this:
You now set up a list on paper which trains you should use on which location. This is important in order to set up the time frame. The time frame is something like this:
Go to Build and select your desired sceanrio to build.
Create a player train which normally shows “service1″in your timetable overview.
0000 1130 70000 SS LdnKC-Ptb
0000 – is the player train and puts the player train on top of the list.
1130 – is the time of departure.
70000 – Is the engine number (in this case the Britannia 70000.)
SS – explains a Steam Special
LdnKC – Is the start location of the train itself in this case London Kings Cross.
Ptb – is the final destination which is Peterborough.
An AI train:
1135 37074 CT Stv-LdnKC
This is a Container Train (CT) from Stevenage to London Kings Cross hauled by a class 37 with engine number 37074 departing at 11.35 hrs.
Trains Short codes:
LE = Light Engine
RE = Regional Express
CT = Commuter Train
LT = Local passenger train
IC = InterCity
SE = Sleeper Express
SS = Steam Special
HST = High Speed train
PT = Parcel train
Freight Trains and other type of trains:
FT = Freight Train (common mixed freight trains)
CT = Container Trains
OT = Oil Train
Coal = Coal train
Ore = Ore train
Lime = Limestone train
BT = Ballast train
MoD = Ministry of Defense movements.
Station short codes:
The use of shortcodes concerning station names is telegrapgh based.
The common use is mostly a 3-digit letter system. This system you use for your own knowledge and purpose. You also can use the official shortcodes which are mentioned in Capitals only (British Rail).
Leeds = Lds.
London = Ldn
Carlisle = Crl
Amsterdam = Asd
Paris = Prs
Hamburg = Hbg
When a secunbdairy station in a big citry is mentioned it goes like this:
London Kings Cross = LdnKC
Lonodon Victoria = LdnVic
Amsterdam Watergraafsmeer = AsdWgm or Wgm
Paris Gare du Nord = PrsGdN
Hamburg Altona = HbgAlt
Real trains according WTT timetables.
Real time train on real time timetables is not as easy as it appears to be. Most scenario’s are fictional and do not have any real time connection to work. However the use of timetables into your scenario will give a special effect during the execution of the scenario.
In practice it is not necessary to use Timetabled Trains as long as you store all the times properly into a Free Roam or Standard scenario and even into a Career scenario.
To use a timetabled scenario you stat up with a seperate website that contains the actual data and times. There are many online timetables for actual trains, but on is to mention in special: www.realtimetrains.co.uk. This website proved not only the standard timetable but provides also type of train, headcode (WTTID), type of timetabe WTT, VAR, STP or CAN. The meanings of the shortcodes:
WTT – Working Timetabele. for standard and normal trains.
VAR – Variable timetable which is an altered timetime by one or more railwaycompanies.
STP – Short Term Plan which is actual a extra train that is not sheduled as
a normal working train.
CAN – A cancelled timetable but not a cancelled train.
To set up a real-time timetable. find your train on the timetable. Steamtrains Unlimited normally uses the mentioned website to set up AI traffic that works during a steam special. Steam special time tables are at www.uksteam.info. which goes back to the late 90s.
Now to put the time into the timetable of TS20xx this is the way you better do it:
0000 1531 45699 1Z86 EUS-CAR
Looking to the player train which is a steam special you always start with 0000 at he front. This will bring your train up to the top of the train list.
Do not forget to tick the engine box otherwise it will remain AI traffic. The second 4 digits are the actual departure time. The scenario might start some 5 minutes prior to your departure time.
The 5 digit number represent the engine number in the line above is the LMS Jubilee Galatea which is your train. The headcode follows up which is now known as your WTTID. The first digit represent the importance of the train. You can find more details about the use of headcodes at: http://www.2d53.co.uk. This site contains a lot of information about timetabling, signalling and more.
The station names are mentioned in capital digit according to the original timetable and official 3-digits used by British Rail. EUS = London Euston and CAR = Carlisle.
1330 VT390123 1S69 EUS-GLC
AI traffic contains also the letters of the company at the start of the train type the trains is running. VT = Virgin Trains. Use of shortcodes that relates to the company name. Find all about the company names here:
If you set up trains do not forget to save every time you have set up a new (AI) train. the moemnt TS20xx crashes and you haven’t save your new AI apth and consist you lose the unsaved dat and if you have set up a numer of AI traffic without saving you can almost start all over again.
Sometimes a train type is not present in the many available assets in either free- or payware. then you have to deal with a replacement train. A nice example is Chester at the Northern Wales Coastal route. In real life Merseyrail works Chester from Liverpool, but class 507/508 is not available and neither a reskin but a simple class 150 only. In order to achieve the replacement stock you simply choose the most closests stock available. In my scenario’s I use a class 319 instead. I descrbe this in the timetable line as follow:
I use the same time notification as above chasnging the real consist into a replacement consist
1330 VT221121 *390 1S69 EUS-GLC
the *390 notifies the fact the train should be a class 390.
Some routes contians a sparse amount of traffic, especially in the Scottish region at routes to Thurso just an amount of about 9 trains runs every day. This means sparse traffic. In this case I do place some extra trains that works freight services.
An example I use the same line as above but presuming this is a freigth train
1330 FRGT1310 ESW66121 7S69** EUS-GLC
The double ** behind the WTTID reminds me this is a fictional train to fill up empty gaps due to the sparse timetable on that route. FRGT means a freight train. 1310 is not the WTTID but the departure time from the start point of that freight train. When you open up the 7S69 in the real time time table a listed timetable will open giving you all proper information concerning the desired train
Of corse it is all up to you, but giving you this information will effectifly work out into a readable scenario for other to use as well if you act with the given information here above and beneath.
Saving a scenario
Saving a scenario is not just a matter of pressing F2 and aknowledge but when you have set up a scenario you always start with the default rolling stock as it comes withe the route you choose for.
Saving a scenario without the use of a version will cause s certain scenario to crash but you can not set back to the previous one because you just uses one single scenario without copying
However adding extra rolling stock in order to increase the level of reality requires you to save your scenario as a version. Any time you add new rolling stock you save this under a new version of a scenario.
Example of version usage;
Ver. 0.1 = Default route, default rolling stock.
Ver. 0.2 = 1st changed route, default rolling stock.
Ver. 0.3 = 2nd changed route, default rolling stock.
and so on………
Ver. 1.0 = last changed route, added rolling stock.
Ver. 1.1 = last changed route, added extra rolling stock.
And so on………
Of corse it is up to you how you want to use your version designations. Before you start any cange copy fiorst the scenario with a new version number. Using the Task Manager you can monitor the memory usage of TS20xx (Railworks 32-bits in the list)
Check your Task Manager and see the amount of memory which is in use for TS20xx above we have reached the bottom limit of 3.070 Gb. Ththis value already can cause TS20xx to crash.
Now when a certain scenario crashed when passing the 3,5 Gb limitation you can fall back anymore on the last created scenario. If you have set up the same scenario with different versions you now delete the scenario which crased and choose the copy the previous version into a new version and continue where your last scenario crashed.
Delete the phrase “Copy of….” including the first space in order to line up with the previous versions in the list.